05.01. Product Definition & Workshops

Learning to define a product with all the data you have is not easy. Learn different dynamics, ideation sessions and workshops to align yourself with the rest of the team or stakeholders.

01. Product Definition Introduction

Learn the most basic ideation techniques to be able to apply them with your team or individually.
Ideation for Everyday Design Challenges
Aurora Harley
NN Group
Level Beginner
15/01/17
Introduction to the Essential Ideation Techniques which are the Heart of Design Thinking
Rikke Friis Dam & Teo Yu Siang
Interaction Design Foundation
Level Beginner
08/20
What is Brainstorming?
Interaction Design Foundation
Interaction Design Foundation
Level Beginner
Unknown
Charrettes (Design Sketching): ½ Inspiration, ½ Buy-In
Kara Pernice
NN Group
Level Beginner
22/12/13
Facilitating an Effective Design Studio Workshop
Kate Kaplan
NN Group
Level Beginner
02/07/17
Parking Lots in UX Meetings and Workshops
Sarah Gibbons
NN Group
Level Beginner
08/09/19

02. Sketch or Sketchstorm

Learn the Sketchstorm ideation technique, where each participant has to quickly solve a problem given by the facilitator. Very similar to pictionary!
A guide to sketch storming – a design game for ideation
UX for the Masses
UX for the Masses
Level Beginner
12/06/17

03. SCAMPER

SCAMPER is an ideation technique where, taking a reference product, we must apply different changes based on 7 points of view.
Learn How to Use the Best Ideation Methods: SCAMPER
Rikke Friis Dam & Teo Yu Siang
Interaction Design Foundation
Level Beginner
07/20

04. Worst Possible Idea

It is always great to think negatively and see how we could destroy our product by thinking of the worst ideas that come to mind and see later on how we could fix this idea in order to polish it.
Worst Possible Idea
Interaction Design Foundation
Interaction Design Foundation
Level Beginner
Unknown

05. Buy the feature

Although it is an ideation technique, it can also serve as a prioritisation method, as we will get participants to buy certain features of our product and see what value it gives them.
How to play the ‘Buy a feature’ design game
UX for the Masses
UX for the Masses
Level Beginner
05/01/11

06. Mindmaps

Mindmaps are nothing more than exercises to align or co-define our artefacts in such a way that, starting from a central topic, subtopics and smaller particles are generated, always linked to the central axis.
Cognitive Maps, Mind Maps, and Concept Maps: Definitions
Sarah Gibbons
NN Group
Level Medium
14/07/19

07. Challenge Assumptions

Challenge Assumptions is to create a critique of what we are doing. All points of major uncertainty will be assessed and discussed to align the team on the direction the product is taking.
Learn How to Use the Best Ideation Methods: Challenge Assumptions
Rikke Friis Dam & Teo Yu Siang
Interaction Design Foundation
Level Beginner
08/20

08. Analogies

Analogies are a lethal tool when it comes to explaining complex terms in a common vocabulary. These dynamics will help us communicate our product by creating analogies with the team.
Learn How to Use the Best Ideation Methods: Analogies
Rikke Friis Dam & Teo Yu Siang
Interaction Design Foundation
Level Beginner
2017

09. Brainwriting

One of the most famous iterative ideation techniques. With a brainwriting session, we will have all participants write down their ideas on how to solve a problem and iterate on it, using only text.
Using Brainwriting For Rapid Idea Generation
Chauncey Wilson
Smashing Magazine
Level Beginner
16/12/13

10. Priority Poker

This dynamic also serves to prioritise part of the product, as we will assign an effort and a value to each functionality and discuss in case of inconsistencies.
A guide to priority poker
UX for the Masses
UX for the Masses
Level Beginner
15/12/10

Topic complete! 🎉🎉🎉

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05.02
Analysis & Processes ->
Learn how to analyse and define processes using techniques such as flow diagramming, focused conversion tunnels or journey mapping.

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