07.02. Heuristic Evaluation
Learn how to perform a heuristic evaluation to find all the potential improvements in your interaction models.
07.02. Heuristic Evaluation Index
01. Heuristic Evaluation Definition
02. Visibility of system status
03. Match between system and the real world
04. User control and freedom
05. Consistency and standards
06. Error prevention
07. Recognition rather than recall
08. Flexibility and efficiency of use
09. Aesthetic and minimalist design
10. Help users recognize diagnose and recover from errors
11. Help and documentation
01. Heuristic Evaluation Definition
Learn what a Nielsen heuristic evaluation is, and although there are many more, these are the most general and widespread.
10 Usability Heuristics for User Interface Design
Summary of Usability Inspection Methods
Severity Ratings for Usability Problems
02. Visibility of system status
We must always be transparent with the user and our interaction model must be able to communicate everything that is happening.
Visibility of System Status (Usability Heuristic #1)
Indicators, Validations, and Notifications: Pick the Correct Communication Option
03. Match between system and the real world
Our digital interaction model must be communicated using familiar words and concepts, no "Cluster 86 error", what the hell does that mean, how can the user recover from that?
Match Between the System and the Real World: The 2nd Usability Heuristic Explained
Natural Mappings and Stimulus-Response Compatibility in User Interface Design
04. User control and freedom
The user should always have control over the system, not vice versa. He/she should be able to correct, edit and delete any action presented to him/her.
User Control and Freedom (Usability Heuristic #3)
Reset and Cancel Buttons
Cancel vs Close: Design to Distinguish the Difference
05. Consistency and standards
We must be consistent with all the information our artefact possesses nor create new interaction models that users do not understand.
Maintain Consistency and Adhere to Standards (Usability Heuristic #4)
Breaking Web Design Conventions = Breaking the User Experience
What is Jakob’s Law? – The Psychology of Design (4/7)
Do Interface Standards Stifle Design Creativity?
06. Error prevention
The user should not fall into a dead-end trap, but it is more important not to create this trap. Prevent rather than cure.
07.01.03. Usability Components
It is highly recommended to study this subtopic before proceeding in order to achieve a reasonable level of mastery of the subject.
The Power of Defaults
07. Recognition rather than recall
Our short-term memory is ridiculous, so we should never make users have to memorise information, why not show it to them directly?
Memory Recognition and Recall in User Interfaces
08. Flexibility and efficiency of use
Our users, whether they are of one expertise or another, must be able to take full advantage of our tool. Prepare your interaction models for both casual and hardcore users.
Flexibility and Efficiency of Use: The 7th Usability Heuristic Explained
6 Tips for Successful Personalization
Accelerators Allow Experts to Increase Efficiency
Customization vs. Personalization in the User Experience
09. Aesthetic and minimalist design
Minimalism and usability are best friends for a reason. Every design decision is meditated and conscious, nothing is missing and nothing is superfluous, just what is necessary, the rest is noise.
Aesthetic and Minimalist Design (Usability Heuristic #8)
Progressive Disclosure
10. Help users recognize diagnose and recover from errors
In case the user has fallen down a well, you should be able to pull him out by himself, explain to him why this has happened and give him all the help he needs.
Error Message Guidelines
How to Report Errors in Forms: 10 Design Guidelines
11. Help and documentation
Although a digital product must be self-explanatory, we must provide it with the necessary support and documentation at all times.
Help and Documentation: The 10th Usability Heuristic
Tooltip Guidelines
Wizards: Definition and Design Recommendations
Topic complete! 🎉🎉🎉
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07.03
Human Factors & Cognitive Processes ->
Human factors and cognitive processes are the discipline you need to understand how we relate, think, memorise..., and improve your interaction models based on the physiology and psychology of our users.
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